![]() ![]() In other words the protocol switches between sending and receiving in a matter of microseconds which means that tiny chunks of data are being transferred in both directions constantly. ![]() USB 2.0 simulates simultaneous bi-directional (or full-duplex) operation by using a complex form of host-controlled time division duplexing. That's not the reason you can't use a USB 2.0 cable. You still can't use usb 2 because that only sends data uni directionally and not bi directionally. And a decent third-party Type-C to Type-C cable can keep your Quest charged just like the official cable can in a purely Type-C context. The official cable wont charge your Quest (during use) if you connect it to a Type-A port via an adapter instead, though it might slow the discharge to a crawl just like any other Type-A to Type-C solution might. It's usually connected to a Type-C port and people have been comparing that scenario to third party cables connected to Type-A ports. Type-C ports can put out more power than Type-A ports, and the official cable is a Type-C cable. It's not the cable that does that, it's the USB port. The only difference between the two cables is that one can keep the quest charged while in use while the other can't. 3.2 Gen 1 is the same as 3.1 Gen 1, which is the same as 3.0. The official cable is a 3.2 Gen 1 cable, as specified by Oculus. The official cable offers speeds of up to 10gbps not 5 ![]()
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